Terrifying Robot Voice From Nowhere
Monday, May 14, 2012
Saturday, April 28, 2012
Website I Like: steampowered.com
If my computer is on, then I’m logged into Steam. It’s that simple. The Steam website is by far the one that has
spent the most time opened on my desktop, always tucked in the bottom right
corner of my screen. The site is well
organized, clean, and sleek, with a simple color scheme that doesn’t distract
from the information presented. Tabs direct
you to different sections of the site, including the store, news, forums,
support, and community sections. The
store page lets you see what games are being featured because of new releases
or sales, and lets you see lists of games organized by what’s been recently
released, what’s selling best, what’s coming soon, and what’s currently on
sale. You can also search for specific
games, or browse by genre. The community
section lets you view what games your friends own, what they’ve been playing,
and what they still want to get. The
news page features announcements on upcoming or newly released games, as well
as updates and patches to existing ones.
Every page is presented in a clearly organized manner, information is
placed in order of importance and boxed together accordingly, and the chosen
font is highly legible. As for ways to
improve the site, a greater degree of flexibility in how you view your own game
and friends lists would be appreciated. Perhaps
if these could be grouped into their own designated subfolders, the information
would be easier to navigate. For those
of us who own hundreds of games, anything that can make organizing them easier
is a huge advantage.
Sunday, April 22, 2012
MoMA Print/Out
I was unable to make the trip to the Museum of the Moving
image, and so went to the Museum of Modern Art instead. I visited the special exhibition Print/Out,
which gathered together hundreds of digital and screen prints, text based
posters, and other graphic art pieces from dozens of artists. The first piece that caught my eye as I
entered the exhibit was a series of prints by Martin Kippenberger. They were large scale copies of photographs
that depicted sculptures made out of destroyed paintings. The artist described this as appropriation of
appropriation and a sort of “double kitsch.”
In another area, an interactive installation had been set up. Museum visitors photocopied images of lamps
onto semi-transparent paper and affixed them to cube shaped wooden frames with
light sourced inside them to create real lamps.
One room featured several large posters printed with phosphorescent
ink. The lights would alternate
switching on and off every 60 seconds, the darkness making the barely visible ink
glow brightly and reveal the images and text.
The exhibit included many examples of works utilizing layout design
elements such as grids, proximity, and alignment, many of which were text based
and made use of a great variety of fonts to differing effect. Some pieces juxtaposed many font styles and
sizes to evoke emotion or feeling, or simply to highlight the interaction of
the text. The best piece by far, however,
was one by Rirkrit Tiravanija. It was a
timeline of his life and work over several years, depicted with a huge variety
of different print and text techniques in a giant scrolling piece covering an
entire wall.
Monday, April 2, 2012
Sunday, March 25, 2012
Design I Like: Homestuck

Homestuck is an ongoing webcomic created by Andrew Hussie on April 13, 2009 that makes fantastic use of art, text, and web design. It features both hand-drawn and photo-manipulated static images, as well as animated gifs, flash animations, and musical elements. These are accompanied by text reminiscent of text-based adventure games, such as > Enter name. and > Examine room. This is meant to give the reader the feeling of advancing through a game rather than simply reading a story.
Dialogue between characters is facilitated
through separate text windows designed to appear as instant-message
conversations, furthering the game-like aspect. The comic itself is
drawn in a several different styles: a highly iconic sprite-based style for
most of the game-like interactions, a more realistically proportioned style for
action and key narrative moments, and a loose scribbly style for some moments
of humor. The different art styles reinforce the nature of the
events taking place, whether they are serious, humorous, informative, etc.
The iconic artwork also makes the numerous
characters easy to identify and differentiate.
Each character has a unique silhouette and features, as well as both
a symbol and color they associate with.
In addition, the characters each have their own distinctive typing quirk
and type in their own associated color (examples: ALL CAPS, no caps or
punctuation, L33T SP43K, aLtErNaTiNg CaPs, iNVERTED cASE, etc.), which makes
determining who is saying what during dialogue exceedingly easy and intuitive.
Apart from the artwork and text, the comic
makes fantastic use of layout design, using the website itself to enhance the
narrative. While the panels and text
commands are presented front and center, the dialogue is collapsible and hidden
behind a spoiler tag style button. This
differentiates the dialogue from the main text of the comic and adds to the
interactivity between the reader and the comic.
Over the course of the comic, several walkaround style flash-based games
have been embedded into the narrative, allowing the reader to take direct
control of a character and move them around and have them interact with a
virtual environment. These flashes take
the video-game motif of the comic to a literal level.
During a segment of the comic that lasted
several months, the website layout was used to an even greater extent with the
inclusion of the banner space. A second
set of narrative events was depicted in this space simultaneously with the rest
of the comic. This allowed for three
different narratives to take place on a single page of the comic: one in the
main comic space, one in the dialog box, and one in the header. Soon after
making this change, the author began making use of HTML’s alt attribute to add
additional text to the comic which could be viewed by hovering the cursor over
the header. By taking advantage of the
flexibility of web design, Homestuck expands its narrative space in new and unique ways for the
benefit of the reader.
Monday, March 12, 2012
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